Six starts the first game by jolting awake in an oversized suitcase. Partway through, however, it felt as though it may actually be a prequel, and Six had perhaps actually discovered the coat for the very first time. When Mono leads his companion to a yellow raincoat, I figured - perhaps like you - Six had, against all odds, relocated her missing coat after somehow losing it after the events of the first game. Like many of us, I started Little Nightmares 2 thinking it was a sequel. There is simply no time to huddle in a corner and indulge a crisis of conscience. It's hard to hold it against her, of course from the brutal playground games of the hollow-skulled puppets to the abominations waiting for you in the darkness of the hospital wards, the odds of surviving this place are already shockingly low. But while Mono will fight to survive, Six's actions hint at a malevolence that continues to shock, even after that final scene in the preceding game. Thanks for reading.While the sequel focuses on a different protagonist here – a small boy known only as Mono – Six feels omnipresent, even when the brave duo are forced to separate. The Lady was never shown to take people's souls in LN 1, so we can only assume that cookie- erm, power, goes to Six) But that's just my theory. It's possible that Mono's apparent demise (we know he isn't dead, but Six probably doesn't know that.) caused a void to be created inside Six, a void that kept growing larger and larger, until the point Six was consuming actual, live flesh to try and fill it, eventually reaching the point where she adapts the Lady's powers to ones where she can consume other people's souls. It's not uncommon for people with depression, or some other mental health issues, to develop eating disorders and, well, eat. I believe Six's hunger isn't a supernatural curse embedded into her by the Thin Man, but rather her reaction to Mono's "death". After she left the tower, she could think about that stuff.Īnd so, think she did. Six can't afford to think too much of the situation at that moment, she either had to leave the Tower or perish with Mono, whom she couldn't save. As for why she leaves without looking behind, well, I think this one's obvious. So why did Six pull up her hand then? I believe she was trying to pull him up, however she wasn't strong enough to do that, and when she tried to pull him up her hand ended up slipping, which is why she pulls her hand up. However, on that last movement, don't you think that's a strage way to let someone go? Me personally, if I wanted to drop someone, or something, down an abyss, I'd let go of his hand and pinch it until that other person or thing let me go and fell. After which, we previously assumed she simply let him go, but after re-watching the scene, Six seemed to try to pull Mono up, before letting him drop down a bit and then pulling her hand up, which would be the moment she "dropped" him. On accident? Let's look at Six's body language and her movements on the scene, she grabs Mono's hand after he jumps. Well, to quote a certain comic book reviewer, "HE IS A MAN!", and Mono is a kid). Many people believe Six dropped Mono because she wanted to protect him from her hunger (personally, that doesn't make much sense since she didn't know why she was hungry at that time, nor was her hunger on the cannibalistic levels we see at the ending of Little Nightmares 1), or because she saw he was the Thin Man (personally, it makes even less sense, since the Thin Man is. However, I started thinking about Six's body language as well as her movements, which led me to making this theory. Six drops Mono is the new Darth Vader "I am your father" moment and all of that. Now, we all know the ending of Little Nightmares 2 by now.
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