Discovering how you do that is the challenge, and there are many ways to tackle each goal. Instead of trying to figure out what obscure MacGuffin you need to manipulate to complete the goal, you know exactly what you need to do. But whereas those games lose a lot of their charm past the first 10 minutes of attempts, hanging their hats on the novelty of movement alone, Heavenly Bodies does such a great job of making the micro-mechanics make sense within its world so that said novelty never wears off, in part due to having the aforementioned instructions there for reference at all times. The player has control over the arms, legs and hands of the cosmonaut in a micro-movement mechanics set akin to QWOP or Manual Samuel. There are other optional challenges scattered throughout each level to busy the mind of the more abstract thinker, but having the core goal spelled out so clearly allows for the true challenge of Heavenly Bodies to stand, or float, on its own two feet.Īs one would imagine from a game set in space, our Heavenly Bodies float around each level within a gravity-free vacuum. These directions are clean, succinct and easy to understand. At the beginning of each of the levels, you are handed a guidebook which, by and large, tells you what you need to do, with the exact instructions to complete each puzzle, presented as what I imagine an Ikea instruction manual in the 70s would have looked like. What’s startling about the challenges of Heavenly Bodies, which can be adjusted depending on your own personal needs/desires, is that it doesn’t necessarily come from the puzzles themselves.
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